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IF NOT xInit THEN	
	UM				(		sName := 'Normal Operation', 
							dwAllowsLeavingFromStates := PACK_ML.State.Stopped OR PACK_ML.State.Aborted OR PACK_ML.State.Idle, 
		IF SysStrCmp(Client.sCommandToPLC, Client.LockCommands[0]) =  0 THEN;		
			Lock_CO_Match := TRUE;
			
		ELSIF SysStrCmp(Client.sCommandToPLC, 'UnSuspend') =  0 THEN		
			UnSuspend();
		
	END_CASE
	Client.iCommandToPLC := 0;
	Client.sCommandToPLC := '';
	Client.bReadyToPLC := FALSE;
CASE UM.CurrentState OF
PACK_ML.State.Stopped:
;
PACK_ML.State.Aborted:
PACK_ML.State.Idle:
PACK_ML.State.Complete :
PACK_ML.State.Execute :
	CASE Client.ActualStep OF
	0: // aborted
		DO_Storing_Light := bl.OUT;
			SendCommand(Command:= CommandType.Key, Value:= Client.KeyCommands[0]);	// cabinet enabled
		IF NOT DI_Stop THEN
			Client.ActualStep := 10;		
			DO_In_Bedrijf_Light := FALSE;	
			DO_Laser_ON := FALSE;
	30: // Execute
		ton(PT := T#2M,IN := TRUE);
		IF Lock_CO_Match THEN				//OR ton.Q
			StateComplete();					
			DO_In_Bedrijf_Light := FALSE;
		END_IF	
	END_CASE 
	DO_Auto_Hand_Light := NOT DI_Auto_Hand_Switch;
	IF puzzleTimer.iProcess = 50 THEN
		IF Client.ActualStep < 30 THEN
			SendCommand(Command := CommandType.Hint ,Value := 'Show the number 234!');		
	END_IF
	Client.Progress := puzzleTimer.iProcess;
 
PACK_ML.State.Resetting :
	Client.Progress := 0;	
	DO_In_Bedrijf_Light := FALSE;
	DO_Storing_Light := FALSE;
	DO_Auto_Hand_Light := FALSE;	
	DO_Spanning_Light := FALSE;
	DO_Laser_ON := FALSE;
	KEY_puzzleFinished := FALSE;
	StateComplete();
	DO_Spanning_Light := TRUE;
	Client.Progress := 100;
	DO_Storing_Light := TRUE;
PACK_ML.State.Clearing :
IF NOT (DI_EmergencyGF AND NOT DI_EmergencyFF) THEN
	Abort();	
Client.ActualState := UM.CurrentState;
puzzleTimer(xStartTimer := UM.CurrentState = PACK_ML.State.Execute ,xPauseTimer := ,xStopTimer:= NOT (UM.CurrentState = PACK_ML.State.Execute),tMaxPuzzleTime := Client.Duration);
	Stop();
bl2(ENABLE := TRUE,TIMELOW := T#500MS,TIMEHIGH:= T#500MS);
{a9ed5b7e-75c5-4651-af16-d2c27e98cb94}
VAR_IN_OUT
END_VAR
	UM					: PACK_ML.UnitMode; 
	xInit				: BOOL := FALSE; // Flag for initialization	
	bl 					: blink;
	ton 				: TON;	
	Key_CO_Panel_On		: BOOL;
	//DI_NoodstopCabinet	: BOOL	:= TRUE ;
518
{8e575c5b-1d37-49c6-941b-5c0ec7874787}
ChildObjectGuids
AddAttributeSubsequent